

I don’t want to go get the bad guy because that’s obviously what happens next, I want to get him because HOLY SHIT DID YOU SEE WHAT HE DID?! This goes a long way towards getting the player invested in what is actually happening on a more personal level.
#Owlboy stuck in cloud gardens how to
I wasn’t expecting this much of an emotional rollercoaster, but damn does D-Pad Studio know how to play with emotions. The strongest is that of friendship and at times it really pulls at the heartstrings. This is a game that explores a lot of themes throughout its roughly eight- to ten-hour journey.

In fact, I would say that the only scene in Owlboy better than its opening is its ending scene, though I won’t go into detail for obvious reasons. The relatable relationship should hit home for many people, but the way the gravity of the situation and its impact are conveyed is nothing short of amazing. The opening scene deserves special, yet vague, mention. It doesn’t matter if the character is the main focus of the scene or not, which is really what makes it all so brilliant. Otus will twiddle his fingers, his companion Geddy will wave his arms about, characters have detailed facial expressions while talking or reacting - everything about the animations is special. If there were no dialogue at all, it would still be easy to determine the personalities of every single character. Speaking of expressiveness, holy cow does this game nail character animations. Players will be rooting for Otus’ success immediately because of his situation and just how expressive he is. It all starts with Otus, a young, mute owl, who begins his adventure in a very relatable experience to most people: a negative student-teacher relationship. One of Owlboy‘s many strengths is its ability to get the player invested in the plot and its characters immediately.

Welp, it was worth the (eight-year) wait!
